Category Archives: Video/Online Games

Top 10 Favorite Zelda Sidequests

 

I am not a completionist. At all.

When I play, unless it’s something I’ve done before, I’m mostly interested in character and plot. I see video games like movies, but better, because you can be an active participant.

As long as I can move, and the camera isn’t conspiring to assassinate me, I’m a happy camper.

When I game, I am the type of person who often rushes into a battle unprepared (not sufficiently leveled up or stocked up) because I just want to advance the main story. I level up when forced to, or happily during a second playthrough, but usually, whether I’m going in as the tank or the strategist, I’m praying I can just move on. Sidequests can be the bane of my existence; sometimes feeling more like chores than anything else.

That said, Zelda games are my big exception.

I still don’t typically strive to get everything you could possibly get in the game, but there are a ton of different quests you can choose to do, and a lot of them are really fun. I complete them as soon as I can, or later, when I’m trying to stall the inevitable ending of the game.

For the purpose of this list, I am classifying a side/subquest as: any quest that either a) has no or little effect on the end’s result, and/or b) does not need to be done to finish the game. More items will probably lean to the latter, but there you have it.

Let’s begin!

 

10) Poe Soul Hunting

This spot was a toss up between bug hunting and poe hunting from The Legend of Zelda: Twilight Princess, but the poes win because:

poe

Come on.

Sure, Agitha is a disturbing but intriguing character, and the bugs get to go to a tea party at her place once you collect them all. And yeah, catching bugs is extra fun in Skyward Sword, once you figure out the net. And you can use them to spice up potions, strengthening status effects. This is fun and useful stuff here.

But screw that! Ghost hunting!

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And the ghosts look like this:

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And this:

Poe_(Twilight_Princess)

Hell, I thought they were fun to hunt back when they looked like this:

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Along the course of the plot, you will meet a man named Jovani. He has quite the sparkling personality.

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His story is that he got greedy and sold his soul to the poes for abundant wealth. They granted his wish, but also turned him into a living jewel, so he can’t even spend his money, or swim around in it Scrooge McDuck style!

So he’s turned over a new leaf, and he needs you to murder 60 poes before he can be returned to normal.

This quest is a spiritual sister to both the poe and skulltula quests from Ocarina of Time. The difference here is that the hunt employs Link’s other form, rather than a bow or other standard weapons. You can only see poes using wolf senses, and once you’ve spotted one (usually at night, indicated with a floating ball of light and creaking sounds), you jump and bite it repeatedly until it falls to the ground, then dig the soul right out of its chest.

You get the picture by about 0:06, but still. Hardcore, and pretty damn brutal. It’s not the darkest thing that Nintendo has ever given us in these E rated games, either.

But it’s a fun collection quest with some freaky adversaries.

Who you gonna call?…Yourself!

 

9) Gerudo Training Ground

After you obtain the Gerudo’s membership card (which is hilarious) from the desert tribe of Amazonian/Spartan women, you have access to several things. The Haunted Wasteland (needed for plot), the horseback archery game, and the Gerudo Training Ground.

gerudo 2

Inside await various puzzles (many of which are timed), to test your stamina, ingenuity, and whether or not you’ve got all the right items. Or, in some cases, whether you’ve brought enough of the right items. Like bombs and arrows.

You’ll need those.

gerudo 1

Water puzzles, fire puzzles, monster puzzles, and more. All for the relatively useless, but nice and item-collection-completing Ice Arrows.

gerudo 3

And when I say useless, I mean that there aren’t many or any boss battles left where you could use them by this point.

There really isn’t too much to say about this one. It’s pretty low on this list, but still a fun mini-dungeon with elements from most of the other dungeons you’ve faced, combined in an atmospherically-acclectic moosh. Just beware misusing your keys, because you only win so many.

 

8) Magic Armor 

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Yeah, the sailing in The Legend of Zelda: Wind Waker did get a bit tedious after a while, but thankfully, the HD remake keeps the ability to teleport while upgrading you (via the auction) to the swift sail, making traversing the Great Sea more fun and fluid. Now, if only they gave you the option to bypass the fish man’s dialogue every time you want to fill in your chart…

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He’s a contender with this owl, Navi, and Fi as most annoying, “helpful” character.

He's a contender with this guy, Navi, and Fi as most annoying, "helpful" character.

But in defense of the sailing, the game is very big on color and atmosphere; the weather and lighting changing frequently, as well as a multitude of interesting islands to explore. So suck it up, whiners!

This is a big fetch quest and you will probably need a guide to avoid backtracking and unnecessary purchases. There are several people scattered across several islands on far sides of the map, and they will give you things in exchange for other things. And money. You will need lots of money.

Zunari

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The nice thing about these various trading items (flowers, flags, statues, etc) is that later, you can buy them on Windfall Island and use them to decorate the place or your own personal cabana, if that’s your thing. It’s not really mine that much, but few other fetch quests can say that they allow you to use and reuse items you traded away for your own purposes.

So, while I haven’t been upselling it very much and it can be frustrating occasionally, this quest is mostly fun, and in the end, you get a nice shielding device that makes you invulnerable for as long as your magic meter holds out.

Nifty!

 

7) Fetch Quests/Gratitude Crystals

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Gratitude crystals can either be found lying around Skyloft in hard to reach places, or by doing favors and quests for characters along the course of your adventure. I like the latter more, particularly those that involve going down to the surface and dowsing to locate lost items, like the fortune teller’s (replacement) crystal ball and the Fun Fun Island clown’s party wheel. Dowsing in general was pretty fun for me throughout this game.

Anyway, you collect crystals to get things like pieces of heart and wallet expansions. You get those by giving the crystals to a demon who longs to become human.

I’m not kidding, either. He looks like this:

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Friendly-looking, right?

Despite the mildly sketchy way that Batreaux is introduced (you go looking for a lost child only to find her having “screaming contests” with this guy in a hidden bungalow beneath the graveyard), he gives good rewards in exchange for the crystals, and you can have oodles of fun tracking stuff down. Sometimes, the solution to someone’s problem is interesting and complicated, while other times it just the standard point a to point b delivery.

It’s more fun finding things in a game when you know where the item should be and can scope for it. In real life, your car keys go missing, and you’re in trouble. All you can do is retrace steps and blindly fumble and hope. 😦

But on the other hand, video games make people look really morally horrible. They will only help you if you help them first…

Moving on!

 

6) Circus Leader’s Mask

CircusLeadersMask

This mask is ugly as sin and virtually useless, but the jam session you go through to get it is fun. Fun, and short, but it takes a lot of elements and items to even get to this subquest, so it does feel like an accomplishment.

 

5) Skulltula Houses

The Legend of Zelda: Majora’s Mask will take up a lot of this list. It’s the game with the most sidequests and, in my opinion, some of the most fun ones. Especially because of the useful items you typically receive for your troubles.

Swamp_Spider_House

Oceanside_Spider_House

There are two spider houses: one in Woodfall, and the other at Great Bay. I like both pretty evenly, but if I had to pick my favorite, it’d be the Oceanside Spider House. It’s dark and haunted-looking, with Stalchildren hanging around to add to the ambience.

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Creepy, grinning, giant masks; minimalist, isolating music; a hunt through several dark and dusty puzzle rooms; and a giant wallet as a reward, with a new mask waiting around the corner. Also, you’re genociding these pleasant things:

goldskultulla

 

Enjoy!

 

4) The Romani Mask

RomaniMask

The first step in this quest involves aliens.

No joke.

Romani Aliens

It is one of the most bizarre things in all of Zelda. But that is what makes it so fun and interesting.

On the first day, you go to Milk Road and blow up the bolder blocking Romani Ranch. Inside, you will find several people (and activities), but the most important are Romani and her older sister, Cremia.

normal_Romani-Cremia

Romani will be outside, running around with her dog and shooting at a balloon with her bow. You talk to her and get your horse after a brief mini game, with the promise to help her ward off an alien invasion early the next morning. Cremia doesn’t believe that such a thing will happen, but she is delighted to hear that the road is open to travel. Now she can deliver her alcoholic milk to town!

…I’m not really kidding about that, either. It’s tied into a really dark scene later, and the game makes no bones about it being hard stuff.

So you fight off these…alien…ghost…looking things:

Majoras-Mask-Them-Aliens

for a couple of hours, keeping them away from the barn with arrows, until they all go away. When you talk to Cremia, she will offer to give you a ride back into town on the second night, which you should accept.

The two of you chat (as much as Placeholder Link is capable to), and a series of road blocks lead you into “ugly country.” Some local farmers in masks come riding up to your wagon like bandits and try to destroy the milk bottles. It is your job to fight them off with arrows to the face.

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Once you’re done: congratulations! You get a cow mask/hood/thingy! It gets you into the 21 and over milk bar in town after dark!

Paaaaaaarty!
Paaaaaaarty!

 

See what I mean? Bizzzzzzzzaaaaaaarrrrrrrreeeeeeee.

What’s even more bizarre (and dark and twisted) is what happens when you fail to protect the ranch from aliens…

 

3) The Couple’s Mask

CouplesMask

Outside of making one guy happy and giving you a heart piece, this mask does nothing. Even less than the Circus Leader’s Mask, which can at least cry rivers. But the quest to get it is the longest in the game, and the resolution for the people involved is both sad and heartwarming. It’s very satisfying that way, somehow; one of the most in-depth and satisfying quests ever in the series, I would argue.

The Skull Kid (the main antagonist of the game) cursed a man named Kafei and gave him the body of a child, but still the mind of an adult, three days before he is supposed to marry his love, Anju. The customs of Termina (the land you are in, as opposed to the usual, Hyrule) dictate that two people commemorating their joining as husband and wife, as a symbolic gesture and simultaneous praise of the guardian giants, must each make a mask and exchange them with one another on the day of the ceremony. To add insult to injury, before Kafei could inform Anju of his misfortune, his wedding mask was stolen by a thief named Sakon, a “prancing man with a grinning face.”

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Now Kafei, ashamed and desperate to find his mask before he confronts Anju, hides behind another mask that looks suspiciously like Pikachu (but is really more of a general Japanese fox mask) and lives on the far side of town. Anju, unaware of these events and having lost almost all contact with her fiancé, is distraught, and hesitant to evacuate town along with her family (due to the rumor of the falling moon).

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Not even Kafei’s mother knows where he’s gone, and it’s up to detective Link to sort this mess out!

In-the-Kitchen

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Haha!
Haha!

You get a lot of masks from this quest; the most out of all of the quests you could choose to undertake. It’s definitely not one of the flashier and funner masks, but in the end, the couple’s mask is a nice trophy to remind you how hard you worked to make all of these characters happy.

…Before you reset the time to the first day, and everything goes back to the way it was. Doomed.

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2) Nintendo Gallery

Picto-Box

I love Pokemon Snap. Always have, always will. And my Facebook is crammed with pictures. Not club pics and selfies (some of the latter, to be fair), but a lot of landscapes and nature shots. And deer.

I love taking photos. I love getting the perfect shot and focusing on every little minute detail to do so. The Legend of Zelda: Wind Waker foresaw this, and acted accordingly.

So you take pictures (once you upgrade to a color camera) and then take them to a small pillar of land near The Forest Haven. Here you will find the Nintendo Gallery, where you can turn in good photos for shiny figurines, lovingly sculpted by this fellow:

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You track down every person, monster, and animal (almost) that you can find, no doubt freaking them out with numerous, obsessive pictures, and you fill the rooms in this place with colorful figurines. Not only will they look pretty, but they also have little blurbs about the characters they represent.

ChuChus_(The_Wind_Waker)

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This quest is utterly useless in the grand scheme of things, even by other useless quest standards, but it feels great to the completionist, and even to those who just want to say, “I stopped to take a picture of this boss during the middle of the battle! I have horrendous battle scars now, but look! A trophy!” 🙂

Hooray for catering to youth culture who are increasingly self and phone/camera obsessed!

The HD remake is worse in this regard because (while you get the colored camera much more easily, have more open slots for photos, and can use other players’ photos to complete your quest) you have the ability to take selfies. Literally, selfies. And you can stick them in bottles and send them to other people, receiving their selfies as well.

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Kill me.

 

1) Item Upgrading

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Hands down. This is. The greatest thing. Zelda has given me. Ever.

The fact that Skyward Sword shields can now take varying degrees of damage (rather than, say, the Deku shield just being obliterated by lava or fire) is an interesting, if occasionally irritating dynamic Nintendo recently added. But I barely used mine outside of certain battles anyway. Ironically, this game made shields feel more like decorations than anything else. Some people would argue you don’t need them to get through, although with hero mode I would definitely say, “pick one up for insurance.”

But the chance to upgrade my bow for better sniping capabilities?

Bows

Awesome!

The beetle can fly farther and faster now?

Beetles

Awesome!

You can use items you get from monster murder/drops, bugs, and just random things that you find around the overworld. That idea is so simple, but so brilliant, it moves me to tears.

…Well, not really. But still.

Scavenging and hunting has the most appeal in this game, I think, because you can put what you find to many uses that are nice and can help you out, but won’t stall out the plot waiting for you. And it’s not just for completionists! How about those folks concerned with always having the latest models?

No one else in Skyloft will have these cool toys!

Seriously, though. Why hasn’t Link ever thought to add on to his weapons before? Polish and spit-shine them, add a few tweaks! The closest he came before this was probably Twilight Princess, with the Eagle Eye and the ability to make bomb arrows.

Psst…Nintendo! Bring those back!

 

So there you have it. My top 10 favorite sub and side quests from the Zelda series. Which ones are your favorites? Are there any ones I so unfairly missed? Let me know!

*The fan art is by Zelbunni, and that and their other work can be found at the link under the image. As always, I don’t own any of these images or videos. All hail/credit to Nintendo, Ghostbusters, and the creative minds of the web for their collages.

 

Zelda 2015 Theories

Sorry everybody, I’ve been a way for quite some time. I had a couple of difficult things come up in my life that I needed to handle, but I am back to have my take on the Zelda E3 trailer.

In one of my posts, I briefly mentioned the new Zelda Wii U trailer that premiered at this years E3 Convention and of course, since it’s Zelda, new content sparks a lot of speculation. But before we delve too deeply in thoughts, theories, and the trailer itself, let me examine the information given by Eiji Aonuma in the very beginning of the trailer, and further more, establish what we can surely expect from the new Zelda title.

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Expectations
1. Exploration and Puzzle Solving
“As far as what you can do with such a vast field to explore…as soon as those boundaries are removed. It means you can enter any area from any direction.”
From this inference, we can safely assume that exploration is going to be a premium focus on Zelda Wii U. Aonuma has said that the inspiration of this new game has come from both Wind Waker and the first Legend of Zelda, where the player had the freedom to explore new areas in the world. You can also infer that it will be a non-linear story structure, giving more flexibility to the player when finding dungeons or exploring the vast over world. Part of the puzzle will be how to get around to certain places on the map.
Open World Zelda
2. Environment and Enemies
“Enemies appearing in such a peaceful world is one of the defining features of the Zelda series. That is one convention we can keep, right?”
From this quote, we can make a valid guess that the world be colorful, beautiful, and serene despite large enemy engagements as demonstrated by the beautiful presentation in the E3 2014 trailer. You can even see the finer details of the shadows changing as the clouds pass the sun if you look at the grass.
3. Character Presentation and Progression
This is a quote that backs this up this idea is from an interview back in late 2013.
“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness. So we’re currently working on making those parts more and more unique. So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
Note this interview will not mean that Link or Zelda will not appear. Rather, it’s saying that this title will present a new and unique game experience by changing some of the conventions that we have known throughout the series. In other words, we can expect an unorthodox storyline and character arcs for the next Zelda title, something that no other Zelda title has explored.
Speculations
1. It has been noted that the play can explore anywhere at any time. In the trailer, looking at the opening scene alone, there’s a lot of stuff that can easily be missed at first glance. Open World Zelda
It’s easy to be caught up in by the shear render-distance of it all alone. But when not staring in awe and wonder at the vast expanse of terrain, one can see that Link and his trusty stead are actually standing in a village of some sorts. Not only are there homesteads with long, steap, and triangular roofs, but there are some additional structures further back, including a well, stone pillars, and some elaborate outposts.
In addition, varies villagers or farmers and goats that can be seen in the background. You may also notice what appears to be Death Mountain and possibly Zora’s Waterfall off in the distance. It is also possible that Zora’s Waterfall is some new area since Zora’s Domain is generally in the west, while Gerudo Desert is in the east. Furthermore, there’s a large town in the back and , based on its apparent position on the map, this has me believing it to be Hyrule Castle.
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But based of of the surrounding environment in this trailer, we have our first identifiers in aiding and supporting an open world environment and a non-linear story. Look at any sandbox and non-linear environments and it fits the bill perfectly.
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Example of Sandbox/Open World Environment

But just because the game is non-linear it doesn’t mean that the game is non-directional. There will have to be a quest system in place for the player to interact with the environments and explore dungeons. From this, we can assume that the villager can be quest givers.

Even if you look even further back you can notice some type of town or outpost, which can serve as the main hub for requesting and accepting quests. We can assume that the inhabitance of this world have interactions with Link in some way. Furthermore, A Link Between Worlds did this in a similar way regarding the order in which you could visit dungeons.
2. It is hard to tell whether or not the horse Link is riding is Epona or not, due to lacking evidence. But the horse from the trailer seems to be a change in the structure of the body and has a darker coat than Epona in previous titles.

Epona in Twilight Princess
Epona in Twilight Princess
Mystery Horse in Trailer

In addition, the function of the horse seems to have made a change as well. We can see what appears to be a shield, which resembles the round shield in Skyward Sword, and the bow and arrow off to one side of the horse. images We can also see to the other side of the horse what appears to be a satchel, the machanized arrow, and possibly a sheath of a sword. By having the horse wear a satchel and a backpack, this could suggest that the horse could manage and store your quest items as you travel throughout the land, kind of like the banking system used in Skyward Sword. 

It is also suggested that the horse can be used to execute certain attacks on large enemies as seen when the horse give Link a boost to launch an arrow at the enemies’ eye.

EAGLE!!!

3. Aonuma did say that he wanted to keep the convention of battling tough enemies in peaceful environments. However this doesn’t mean it will stay a peaceful enivironment through the course of the game. Possible evidence for this speculation comes from this quote made after the E3 2014 announcement.

“Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay on Wii U.”
 It is my personal speculation that this quote and from the looks of the trailer, that the game may feature some sort of destructive environment. tumblr_n6yk2sh3ng1qcbq9jo2_r1_500 This is indicated by the destruction of the bridge and one of the large Mayan-looking rock structures in the background as the monster smashes into it. 7664dOP This is also seen in the first reveal of the monster with the destruction of the grass surrounding, in what I can assume to be Hyrule field. tumblr_n6yk2sh3ng1qcbq9jo3_r1_500
However, Aonuma made no indication if the entire Zelda Wii U trailer was actually gameplay or if only a part of it was, so it is still to early to tell if this is a valid expectation.
4. Link appears to be wearing a unique wardrobe. All of it borrowing from different cultures within the Zelda universe.
He is wearing a blue tunic, similar to his pajamas in Wind Waker, at first glance. But besides the color scheme and the possibility of it being a starter costume, it bears no further similarities. The pattern around the collar is most similar to the waves the patterns on Groose’s pants in Skyward Sword. But overall, the pattern is too common to other swirly designs to really narrow down.
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He also appears to be wearing Gerudo styled gauntlets, in particular it resembles Ganondorf’s. Link is missing the blue squares in exchange for a blue-green line, but this may be just to distinguish him from Ganon.
Gerudos
He also is wearing a mysterious looking dark cloak that has a crest that may indicated where Link is from. The color scheme and style of the cloak is very reminiscent of some of the clothing that we’ve seen both Sheikah and Ganondorf wear. However, the iconography on the back of Link’s cloak in the trailer does not match up with any of the designs on cloaks we’ve seen in the past.
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Link also appears to be a dominate archer. Though there is a small sheath that is visible right side of the horse near his backpack, we have no further information of his sword skills and may be a lesser game mechanic than in previous Zelda games. But it does beg the question, could he be some kind of hunter or charter? It would make sense considering his eclectic attire, but it is still too early in the development to tell or confirm.
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But since we are on the topic of Link’s bow, it just looks like the Hero’s Bow from the last few console iterations, with the same bird-beak shapes around the grip. Where things get interesting are the arrows. One thing that is very interesting is that this attachment looks like it was tied on to the arrow and not the arrow itself, suggesting Link may be able to craft new and interesting arrow types.
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Link’s arrows also appear to be highly advanced and mechanized and using some type of magic or electricity, much like the robots in Lanayru Skywards Sword. Like the mechanized creature he is fighting, they also resemble connected circle motif that we’ve seen from steampunk type characters and artifacts from areas in Lanayru in Skyward Sword.

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In addition, Link’s quiver, has a red ‘U’ shape, which we’ve seen before in the Lanayru Province in Skyward Sword, which coincidentally is where the Gerudos eventually set up shop by Ocarina of Time. With all these potential links to Lanayru and Gerudos, do you think that is where Link originates from in this title?

It is also to be noted that, Link appears to be a teenager in this incarnation. However we can not confirm what this all means in regards to timeline or storyline.
5. We can also assume that the map and HUD’s will appear on the gamepad. This speculation is supported by the cinematic and beautiful gameplay in the E3 trailer, notice that there are no visible HUDs or maps on screen. Also, Aonuma was very fond of this feature and had implemented it within the Zelda Wind Waker HD remake, so it would make sense that they had their development team dedicate that much time for that feature. Again, it is still to be reveal what the use of the gamepad will be.
Overall
Based on the information we have gathered it is sure to be a well crafted game and I am so hyped for this game to come out. Nintendo has announced that they will be attending gamescom, which I highly suspect that we will have more information or trailer of the new Zelda title in August. So only time will tell what we can expect further from this new Zelda title. I will hopefully be covering this in a timely fashion when more information is released. And as always stay thirsty my bros.
Sources

The Legend of Zelda Overview

How about that trailer for Zelda 2015?

E3 has come and it will be ending tonight, but it has left a huge amount of potential for new games….for 2015. Yeah, that’s right we have to wait for 2015 in order for the next gen to really kick-start. I will be going into more detail about this year’s E3 in a later article.

However, in light of two new Zelda based games, Zelda 2015 and Hyrule Warriors, I wanted to team up with Marge to do a Legend of Zelda series “review”. It is a favorite series of games for both of us, and the legends and the lore are as fun and fascinating as the gameplay.

This really won’t be a review as much as it will be us talking in-depth about each of the games separately and some of the theories that have spawned from each game, even adding some of our own theories and research.

We’ll be getting those out to you when we can.

Thanks again, and stay thirsty my bros.

A Meme A Minute: Luigi’s Death Stare

A guide to Mario Kart everything, for newbies:

Right. On we go.

Hey, Nintendo? Can we talk for a minute?

What is this?

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http://www.omega-level.net/wp-content/uploads/2014/06/rocked-her-ass.png

 

No, really. What is this?

 

http://www.independent.co.uk/incoming/article9469367.ece/alternates/w620/luigi.JPG
http://www.independent.co.uk/incoming/article9469367.ece/alternates/w620/luigi.JPG

 

Why?…Just…why?

I haven’t even played the game yet, but this image appeared all over my feed. The weirdly intense look of a man with some serious passive-aggressive anger issues, probably the result of his resentment to his brother and overall franchise carrier, Mario. Everyone always loved the red plumber better…

Soon, I’m worried he’s going to pull a Cersei Lannister and arrange a nice little “accident” for his beloved bro. Or anyone else, for that matter.

https://twitter.com/mario9j/status/474343918319202304/photo/1
https://twitter.com/mario9j/status/474343918319202304/photo/1

This man does not look well.

But yes. I believe my first reaction was like most other people’s’: a laugh, quickly followed by a bemused, “What?”

Hooray for instant replay!

This is the next big meme gone viral: Luigi’s Death Stare, courtesy of Mario Kart 8 for the Wii U.

According to Know Your Meme, this little gem blew up at the tail end of last month, when someone by the username CZbwoi slowed down the footage of one race, adding in an old rap song from way back in 2005.

And now this is everywhere. People are doing their own versions, capturing new footage of the green, eyeing monster as he wreaks havoc on countless new victims. Folks are putting together their own video compilations and gifs, and drawing increasingly terrifying fan art.

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I think the last one is my favorite 🙂

It is pretty funny and surreal, but as far as death stares go, I think the Disney villains have him beat. Especially this famous one:

Cinderella-Lady-Tremaine

Regardless, it adds something to the game for the people taking turns, eagerly waiting on the side lines til they can get behind the wheel and dish out some vengeance. Hopefully it won’t distract the players too much, because this is the kind of game that likes to mess you up right in your moment of glory, even if you are paying close attention.

And that’s just before any of your friends come over. It’s a free for all that can become anybody’s game in the span of seconds. Literally.

So just watch the replays. Don’t squint and try to catch this one full speed, or you’ll find yourself shelled in no time.

But back to the meme itself, Luigi’s eyes are creepy. He’ll probably get a new creepypasta out of that one day. Hopefully, he won’t ever look out through the screen and into your soul.

An odd, probably unintentional little feature that Nintendo can monetize in future endeavors. Accidental hilariousness, or genus foresight?

You be the judge!

As usual, no images belong to me. Put together by other people, content overall belonging to Nintendo, except for the stepmother pic. That belongs to Disney.

Find the links by the pictures for the original sources. All credit for fan art due to their original creators.