Category Archives: Video/Online Games

Breath of the Wild: The Balance of Gameplay and Storytelling

Also known as “A Few Post-Game Thoughts.” As such…

Warning: This post contains spoilers for Breath of the Wild.

 

After finishing the main quests, does anyone else feel like starting a new file and playing through all of this again?

The Legend of Zelda: Breath of the Wild is truly a unique experience in the series. I’d hesitate to call it my favorite entry, if only because I enjoy each of the 3D titles for various reasons, but it is certainly memorable, compelling, and most importantly, tons of fun.

A bridge between 2D and 3D Zelda is long overdue, and while the story suffers a little bit in conjunction with the open world exploration, realistically, it was to be expected, and it is not nearly as noticeable as I feared. While I, as a writer and consumer, am personally very story-driven, I understand when the plot must take a back seat in favor of engaging, immersive gameplay, and Breath of the Wild delivers on that front in all but a few of the puzzles utilizing motion control. And even then, the developers were smart enough to often allow for multiple avenues to complete said puzzles.

 

For example, in the Myahm Agana Shrine, the following puzzle shown above can be solved fairly easily by simply flipping the area upside-down and then catapulting the ball across with an even flick of the wrist.

 

This is easier said than done, however, and I will grant you that the motion controls can be downright infuriating at times. That said, I would argue that it is very difficult to create a challenge that does not have the capacity to become frustrating at some point. In my case, most of the time, I felt so satisfied when I finally completed the tricky shrines, and even more so if I managed to succeed in my first few attempts.

But back to the story. In this game, we have sacrificed any character Ganon (or in this case, Calamity Ganon) could have potentially had. Unlike in Wind Waker where, despite his crazed demeanor, Ganondorf did express concern for his people (as well as contempt and jealousy for the easy life that Hylians lived, thanks to the Goddesses), in Breath of the Wild, he has (off-screen) supposedly renounced his rebirths in insurmountable rage and hatred, in order to take revenge and destroy the land of Hyrule completely. This is still interesting, but a lot less personal, and it also demonstrates that this game would not be a good entry into the Zelda series for newcomers.

It’s simpler, in essence, but at the same time still quite nuanced and well woven.

Over the millennia, the various Link and Zelda’s deeds have become great legends, but to ensure that Ganon will always be defeated, the ancient Sheikah tribe built great technology – the shrines, towers, Gaurdians, and Divine Beasts, most prominently – to protect the land and stand against him, supporting the chosen heroes. In the last 10,000 years, Calamity Ganon was once again defeated, but the technology was left to break down or be buried, as the people grew more confident in their prosperity.

Much later, but 100 years prior to the start of the game, Princess Zelda threw herself into researching and recovering all of these technologies. She depended on them far more than any incarnation before her, because she greatly doubted her powers and her inner strength, considering herself a failure when she could not instantly understand and utilize them, as her mother and grandmother before her.

 

While Tetra will always be the “best” Zelda in my opinion, Breath of the Wild makes up for this version’s occasional lack of  “personality” (flat English dialogue delivery and reserved expressions) with much more dialogue, screen time, and backstory, developing her much closer to a fully-realized character. She grows on you after a while, assuming that you do go after Link’s lost memories.

If I had one genuine complaint about Zelda in this game, it would have been nice if she was a competent swordswoman, as was implied in Twilight Princess. I know that Link is ultimately the hero, but to see her stubbornly go off on her own and then fail to put up any kind of a fight when she is attacked is somewhat understandable, but still irritating.

 

At least try to defend yourself, woman! Don’t just pull a Frodo Baggins and fall to the ground like a helpless waif!

But it’s okay. She redeems herself in my book when she tries to force you to eat a frog on the spot, just to see what would happen. I’m not joking either. Look at this!

 

“Here, Link! Eat this frog I found! Be my test subject right here and now, because I’m a nerdy mad scientist with no understanding of what’s wrong with this scenario at all! Tee hee!”

I mean it. Zelda really grows on you after a while. She’s downright adorable, even when I (or Link, for that matter) should probably be mad at her.

Link is implied to have character…through journal entries. Also, I suppose, because why would any of the characters carry on talking to themselves so much if Link never responded at all outside of nods and head shakes? He’s apparently just solemn and soft-spoken, focused on becoming a knight like his father before him, and so Zelda constantly compares the two of them throughout the flashbacks, noting how Link never seems to question his destiny or waver in the face of very real danger.

It’s almost funny how Nintendo has lampshaded Link’s muteness without really affecting the seriousness of any given situation.

 

Calamity Ganon returns just as Zelda’s feelings of guilt and self-loathing peak to typical teenage levels, and only once half the kingdom has been murdered and Link is about to face a similar end does she find the strength to summon her powers.

…I’m not sure if this game is aware of all of the implications of Zelda’s angst and dependency on Sheikah technology for victory, but it’s certainly an interesting angle to take. It doesn’t paint her in the best light, but it’s interesting.

Incidentally, at one point, Zelda’s father mentions that there are gossip mongers who are putting her and the royal family down, saying she is “heir to a throne of nothing. Nothing but failure.” But what I don’t understand is this: with the amount of time spent reminding us (and Zelda herself) that she is a reincarnation of a very powerful goddess,  you would think people would think it unwise to mock her so openly.

…Who knows? Maybe, as with the ancient technology, most of them have forgotten that little fact, even if the royal family hasn’t.

 

I’m loving her new dress, though.

Despite the princess’s efforts, Link is mortally wounded and must be laid to rest in the Shrine of Resurrection until he has recovered enough to fight another day, and Zelda, with fresh confidence and newfound power, returns to Hyrule Castle and actively fighting Calamity Ganon for the next 100 years…huh. So maybe Nintendo was paying attention after all. Nice, because this helps us to keep sympathizing while still giving her a punishment of sorts for her arrogance, as well as the contempt borne of her frustrations with not being unable to unlock her power sooner.

Remember, kids: don’t mess with the plans of the Gods. It doesn’t bode well for you.

The champions of each of Hyrule’s respective races also have memories that you can find in the course of your journey. My biggest issue is with Mipha, the Zora champion, because in addition to her robotic voice acting, her backstory with Link and subsequently developed affections for him are hilariously rushed and unconvincing. I had an easier time believing it when Ruto grew feelings for Link back in Ocarina of Time. The player took an active part in her rescue, however begrudgingly, and despite herself, she appreciated that effort and commitment.

 

Yes, she’s a textbook Tsundere. Say what you want about her; Ruto had the most defined personality of any of the female characters in that entire game. That’s probably why so many people dislike her, because she dared to be more than just a blankly smiling pretty face for dudes to interact with and save.

But I digress. Again.

As I said in the beginning, the story is still fairly compelling, despite not being the major “drive” of the game. It’s rare for the 3D Zelda games, but no so much for their 2D counterparts, which had minimal story but tons of exploration. It’s a blend of the two approaches, so it obviously won’t be completely without its hiccups, but for a first conscious effort, I think Nintendo mostly succeeded.

I’m still enjoying the game a lot, and the main story has officially run its course. Now, my sole purpose in life is Korok seeds, taking obnoxious amounts of screenshots, and watching Link cook various, bouncy food.

 

Best time sink ever.

8.5/10

*The images used in this post are all owned by Nintendo. 

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Top 20 Favorite Legend of Zelda Themes of All Time

 

The Legend of Zelda is, without a doubt, my favorite gaming franchise ever. There are probably plenty of other titles that are smarter, deeper, or just as fun and engaging, but Zelda will always hold a special place in my heart because it was my first serious introduction to video games.

So today, with yet another list singing its praises, I’m offering my top 20 favorite songs that ever came out of the series.

Note: Please forgive me if some of the audio clips are shoddy. Uploading to YouTube drastically reduces the quality.

 

20) “Guardians Awaken”, Skyward Sword

 

This track is great because it does exactly what it’s meant to, and it’s damn effective at it. “Guardians Awaken” juxtaposes with the more tranquil, almost soothing Silent Realm themes; adding to the suspense and anxiety as you race to gather all of the Sacred Tears before the Guardians awaken. When they do -especially if it was triggered by accidentally stepping in Waking Water or being spotted by a Watcher – a single strike from their swords is enough to send you all the way back to the beginning of the trial, no matter how close you may be to the end.

 

 

“Silent Realm Guardians” is loud, clashing, and metallic, banging in your ears and spurring you into panic, as you are hunted down by silent, unforgiving giants. Once you’ve heard this track, you don’t ever forget it, and once each Silent Realm trial is completed, you feel all the more accomplished for having successfully staved it off.

 

19) “Hyrule Field”, Ocarina of Time

 

Who doesn’t love this theme? It’s just so iconic!

I also love the (for the time) fairly subtle shift from major to minor when you are confronted by an enemy.

 

18) “Hytopia”, Triforce Heroes

 

The music of Triforce Heroes generally has a certain…je ne sais quoi about it. I particularly like the accordion parts in this theme for the main hub area. It’s classy, but fun at the same time.

 

17) “Tarm Ruins”, Oracle of Seasons

 

This track hasn’t aged the best, I must admit, but I still enjoy it. Especially in various remixed forms.

If I close my eyes (and hear past the chiptune element of it), it feels like I’m exploring an ancient forest, littered with walls, archways, and crumbling buildings from some lost civilization. That’s pretty much exactly what you are doing in-game anyway, so it fits. There’s really not much more I can say about it than that.

 

16) “Skyloft”, Skyward Sword

 

Hajime Wakai has written some truly breathtaking music for Skyward Sword, and it is further accentuated by the choice to use an actual orchestra in composing the game’s soundtrack.

The theme for the floating city of Skyloft is, as you might expect, light and airy. To me, it represents the peaceful, joyful existence of living in a sort of ivory tower; almost a Garden of Eden, of sorts, where people and animals work together in harmony. The world on the ground far below is not even a distant memory anymore, and only a few people in Skyloft still wonder about it in any way.

 

You hear the song throughout the game, but it also comprises a fair amount of your introduction to the world. Possible symbolism aside, it’s just very nice to listen to, and much like the “Hyrule Field” theme from Ocarina, it draws you in and provides an upbeat start to your adventure.

 

15) “Bazaar” and its variations, Skyward Sword

 

Same game, different tune.

The Skyloft bazaar is where you shop for weapons, supplies, and potions before heading down to Hyrule proper. It contains about 5 vendors (if you count the potion shop wife and husband as 1), and each has a unique variation of the bazaar theme that begins to play when you approach his or her area. I recommend listening to all of the shop tracks, even if you can’t play the actual game for whatever reason. Each iteration uses different instruments and sets itself to a different pace, conveying both the general bustle of the marketplace and the energy/personality of the vendor.

 

14) Original “Fire Temple” Theme, Ocarina of Time

 

I realize that this version was replaced due to its insensitive use of a core Muslim prayer, and I don’t mean to support appropriation or exploitation. However, I don’t believe that it was meant to be malicious or purposely disrespectful, and before people jump to condemn someone for ignorance, I think that the original intent of the action should count for something.

That said, I don’t know what Koji Kondo was actually trying to do at the time. Personally, as a kid, I thought that the original track was cool and interesting. Of all of the temples in Ocarina, the Fire Temple felt the most like somewhere people might actually go to offer prayers to the gods, and the theme was a major part of that interpretation. A sudden echoing, rhythmic chanting fades in and out throughout the track, making it seem like an ancient, spiritual place; one which has now been corrupted slightly by Ganondorf’s evil influence.

 

If this genuinely offended people, then I am glad that it was cut. Everyone deserves to enjoy this game without feeling like it’s insulting their religion. This was just my 2 cents, as a once ignorant white kid who later went on to love studying world religions in college. It confused me when I picked up a more recent copy of the game several years ago and the chanting was just gone, with no real explanation.

 

13) “Fire Sanctuary”, Skyward Sword

 

Here is a cool fire theme that is pretty cool and doesn’t offend anyone, as far as I know. The “Earth Temple” theme is decent too, but it didn’t get stuck in my ears like this one did.

 

12) “Inside the Great Deku Tree”, Ocarina of Time

 

The “Forest Temple” theme is probably better. It’s definitely creepier, to say the least, but “Inside the Great Deku Tree” is soothing and spacey. It really does feel like being inside something truly empty and gigantic, and I love using this as writing music when I’m trying to clear my mind and focus on something new.

 

 

11) “Stone Tower Temple”, Majora’s Mask

 

Foreboding, but not as in-your-face unsettling as the “Ikana Canyon” and “Ikana Graveyard” themes. To me, it feels like a hopeless, endless climb upward, and that’s not too far from my actual feelings whenever I try to make it up to the Stone Tower Temple. You just keep messing with switches and playing that godforsaken “Elegy of Emptiness” song, over and over and over…

 

It’s a fairly fitting prelude to a fantastically challenging Zelda dungeon, though. I used to try to play the base tune on my elementary school recorder.

 

10) “Farore’s Silent Realm”, Skyward Sword

 

I can’t remember what the exact instrument is during this track, but the closest I can describe is “if a tinkle and a clang had a baby, this is what it would sound like.” A glass cowbell, maybe? What kind of bells would forest spirits use, anyway?

I can already picture my audio engineer/high school band boyfriend ashamedly shaking his head at me for that one…

 

But this is my favorite of all of the Silent Realm songs. It is a simplistic, staccato rendition of the “Faron Woods” heme; calming, but also distinctly lonely and otherwordly. I like it a lot.

And, by instinctual association, its accompanying Silent Realm is the easiest and least stressful of all of the trials.

 

9) “The Great Sea”, Wind Waker

 

ADVENTURES ON THE HIGH SEAS! WOO-HOO!

 

Need I say more?

 

8) “Deku Palace”, Majora’s Mask

 

This theme feels like it’d be fun to dance to, and lucky for Link, his Deku form has a spin attack that is adorably twirly.

 

7) “Fi’s Theme”, Skyward Sword

 

Skyward Sword seems like it’s taking up most of the list, doesn’t it?

 

Fi is easily the most annoying companion character in the 3-D games, possibly even the entire series. She is essentially a robot who states the painfully obvious, telling you that you’re low on hearts or the likelihood of a bokoblin shocking you with an electric cattle prod right as he is swinging it at your face.

That said, her theme music is beautiful. I cried at the end of the story, which I won’t go into for the sake of spoilers. I can’t imagine I’m the only one who often has trouble completing games in a year (sometimes a few) or less.

 

Suffice it to say, “God damn it, but Fi made me feel!”

 

6) “Hyrule Castle”, Breath of the Wild

 

Here’s a new one.

Outside of the iconic Zelda retreads, the music in Breath of the Wild is nice if basic and repetitive at times. But this version of the conquered Hyrule Castle theme is a nice compromise of old and new, managing to be feel hopeless as well as looming and sinister.  It even harkens back to Ganondorf’s organ-playing as you ascend the castle steps in Ocarina, but it doesn’t get louder as you approach the sanctum.

 

5) “Lake Hylia”, Twilight Princess

 

Such a beautiful instrumental. Lake Hylia is a big open space where you could just imagine sitting down and watching the clouds and the tide go by.

Incidentally, proportionally-speaking, Lake Hylia in Ocarina of Time should be a similar massive size as it is in Twilight Princess. Even though it looks much smaller (and is, compared to that later game), it does takes Link a while to swim across it; the rising and setting of the sun is what offers the illusion of largeness.

 

…Sorry. That’s just an annoying nitpick I hear from some fans. Either a day in Hyrule goes by really quickly, or the game makers did what they could with size and system limitations of the time, folks. The Nintendo 64 was still damn impressive.

 

4) “Kakariko Village”, Twilight Princess

 

This version of Kakariko’s theme has more character than it did in Ocarina of Time, and that is due to the addition of what I assume is an eagle-bone flute. Or something in that family, at least.

 

 

Renado, the village leader, and his daughter Luda have a distinctly Native American character design, and Kakariko resembles a town in the old west, complete with sparse vegetation and a faded earthy color scheme. The theme ties it all together, keeping a few recognizable chords intact but changing enough to fit the new set up. It’s very pretty, and definitely worthy of being one of my favorite songs in the series.

 

3) “Gerudo Valley”. Ocarina of Time

 

Did anyone else go out and learn about Mariachi music entirely because of this one song?

 

2) “Dragon Roost Island”, Wind Waker

 

What’s not to love about this one? It’s practically bursting with energy and fun!

The “Dragon Roost Island” theme is definitely a spiritual sibling of the “Gerudo Valley” theme. It is probably the closest another Zelda track has come to it, and I would even go so far as to argue that it surpasses “Gerudo Valley,” if only in sheer awesomeness.

I apologize if that was sacrilegious.

If Mexican music being applied to desert amazon women didn’t quite fit perfectly for you, this theme seems completely appropriate for the Rito, a seaside race of bird people who worship a giant dragon that sits atop their mountain. I’m not sure I can explain exactly why, but it just works.

 

Don’t ask me why they all wear powdered wigs, though. I have no idea.

 

1) “Zora’s Domain” and ” The Serenade of Water”, every incarnation

 

 

Sorry to mush together two songs for the top spot, but they are both gorgeous, and they essentially go hand in hand, as common themes for the aquatic Zora people. If you don’t know what they are, how did you even get here? imagine a  reversed-mermaid.

Or don’t, and just look below.

 

In the case of the latter song, I particularly love “Queen Rutela’s Theme” from Twilight Princess. It’s hauntingly beautiful, yet oddly comforting, much like the ghost herself.

 

The general “Zora’s Domain” song is what I most want to hear when I’m baking, writing, lounging, or swimming, for some reason. It just makes me happy to listen to it, and it definitely makes me think of water. It may not be as epic as something like “Dragon Roost” or “Gerudo Valley,” but it doesn’t have to be. It soothes the soul and cheers the heart.

 

*The images and sound clips used in this post do not belong to me. Please let me know if you notice any of the audio being missing or not working properly, and I’ll find another link.

What are your favorite Legend of Zelda tracks? And why?

 

A Few Thoughts on Fans and Fandoms

It’s a damn shame and a sad fact of life: sometimes a fandom is enough to ruin your enjoyment of the thing itself.

You would think that meeting fellow fans of something is a great way to make friends with like-minded people, but just as often, if not more so, it just angers or disheartens you. It’s not just about alternate interpretations and theories; with a series like Steven Universe, for example, it’s the idea that people would take a show with a message of love, kindness, and acceptance and use it as a justification to bully someone that they don’t agree with. However wrong you think that person might be, it does not excuse you and your despicable actions.

 

 

Another issue, though generally less reprehensible, is when you feel that avowing your fan identity lumps you in with the less savory parts of the community. For example, while there are many “bronies” who are reasonable, well-adjusted grown men or women who just happen to genuinely, un-ironically like a cartoon made for children, the world at large will always focus on the numerous fans who post creepy fetish stories and pictures for My Little Pony. The fans who, while maybe not actual pedophiles, still clutter up yours and your children’s Google searches with unwanted content that can’t be unseen, if you ever accidentally left the NSFW filters off.

 

The less you have to see those sides of the fan community, the better.

Or how about the jerks who suddenly swarm out of the woodwork to complain every time a character doesn’t fit with their worldview?

 

 

Personally, I also dislike people who insist that what they love is perfect, because in my opinion, a true fan of something can enjoy it without blindly worshiping the ground upon which it and its creators tread. I love The Lord of the Rings (both the book and movie iterations), but I’m not afraid to look at them critically and admit where aspects could be improved. I’m definitely not afraid to criticize Peter Jackson for his choices in making The Hobbit movies, even though they are parts of an established world and mythos that I love.

I realize this argument smacks of No True Scotsman, but that is just how I look at things. As always, you are welcome to disagree with me, but have you ever heard the phrase “media digestion”? To me, there are those who wolf down food and those who actually eat it. It’s the difference between gorging on autopilot, caring more about the good taste than if it might be bad for you, and taking the time to chew, swallow, and actually enjoy the food, and maybe making a few notes to better the recipes for the next time around.

My personal fan pet peeves are weeaboos, a.k.a. hard core anime fans who behave like cutesy cartoon characters come to life, and who usually assert that they “speak Japanese” when they only know 5 words tops (and all of which they learned from watching T.V.). But they are by no means the worst kind of fans ever. They tend to be bullied more than they bully others, at least.

 

But generally speaking, it’s irritating that the ‘extreme examples” of anything (fans, politicians, etc.) become the immediate, quintessential image of that entire group in the public consciousness.

 

I’ve said before that some escapism can and should be mindless, and sometimes all it needs to do is make you feel a cathartic emotion. Movies like Snow White and the Seven Dwarves, or video games like Mario Kart and Mario Party, don’t have a lot of application outside of their original, intended purposes, but that doesn’t mean they don’t still have value. But I also believe that skepticism and criticism are important to have, whether you are a kid, an adult, or somewhere in between, and sometimes the flaws of something can just make you love it all the more. Just look at cult classics like The Rocky Horror Picture Show; it makes no sense and amounts to basically nothing by the end, but its unorthodox storytelling and utter shamelessness, among other things, making it an enjoyable watch, especially at special group showings.

In a similar vein, I get tired of being told that I expect too much out of my media diet. That may be true from time to time, but what is so wrong with asking for better quality stuff? I’m not just bickering for the sake of being contrary.

It seems to be coming from the same people who always argue that kids are stupid, and therefore it’s okay when the things we make for them are stupid too. Or those who complain when a movie or T.V. show is too “high brow” or “artsy” to be good .Most of these folks clearly mean well, but the bones of that message seem awfully familiar somehow…

 

Hmmm…I’ll figure it out one of these days…

Anyway, when fans and content makers can embrace the flaws of their favorite works and take them in stride, and argue their points respectfully with other people in the community, that makes a fandom great. More importantly, it doesn’t drive new and casual fans away by getting all up in their face right off the bat, then refusing to leave them alone. Sometimes, that actually just inspires an equal and opposite reaction.

Why does it seem like moderation is the key to everything?

If you do have a serious axe to grind, however, try not to be a belligerent ass about it, and always make sure you sincerely follow this advice. I try to.

 

*The images in this post do not belong to me.

First Impressions of the Nintendo Switch and Breath of the Wild

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The initial release weekend has come and gone. Finally, am I right? How long has Nintendo been hyping this game in particular?

I will preface this by saying that I spent the weekend constantly trading off my playtime with my boyfriend, who works significantly different hours than I do, but we both can safely agree that we love this new system.

The portability is amazing, and any graphical quality reduction that might occur when moving from a TV screen to the Nintendo Switch’s screen is more than forgivable, assuming I even noticed it in the first place (which I haven’t). No longer are you tied to Wii U’s exact location, unable to take the controller more than 10 feet away  before it starts fussing. Now, you could take The Legend of Zelda: Breath of the Wild on a several-hour car trip, provided that it is properly charged on the docking station beforehand.

I’m saying all of this because I started playing the Switch almost completely blind. Unlike my boyfriend, who has been watching updates on the system and the game for months, I ignored all news, obsessing over other things in my hope to make the time go by faster.

It worked, by the way. I was excited, but not agonizingly so, like someone I know…

nintendo-switch1

 

The switch controls were a bit confusing and awkward at first, but you can arrange and rearrange them at your leisure. The system comes with a classic-style controller, into which the joy-con controllers can be snuggly inserted. Otherwise, you can strap them to your wrist, much like the original Wii’s controllers. The flexibility is a welcome change, and while I was dubious at first, I’ve come around to it very quickly. Overall, the Nintendo Switch feels like a fully realized-realized innovation over their original Wii system, whereas the Wii U was, as I’m sure many will agree, a floundering, confused half-step in the right direction.

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As for Breath of the Wild (hereby referred to as BotW) itself….my God.

The comparisons to The Elder Scrolls: Skyrim are apt, but at the same time incomplete. Both games have impressively large overworld maps to explore, numerous side quests to choose from, vast amounts food to prepare, and various different weapons to pick up along the course of your adventure, but Skyrim allows for a complex job system with its enhance-able skill trees. For example, a person could, in theory, choose to improve their magic spell-casting and nothing else, and spend the game as a mage. In BotW, you have that one “job” you always have in The Legend of Zelda series: Swordsman Hero of the Land. Sure, you might employ a bow, hookshot, bombs, etc., but at the end of the day, you’re going to use the Master Sword to defeat Ganon.

I don’t even need to finish playing this game to tell you that.

The towns are fewer than in Skyrim, due to much of the population being scattered one hundred years prior to the time of the game. They are also very Japanese. It’s almost like being back in something like Okami, but with less Ukiyo-e.

Or like stepping into a scene out of Princess Mononoke.

botw_screen_gamewards16_village1the-legend-of-zelda-breath-of-the-wild-impa1

 

The roads between locations are more visibly populated with enemies as well; the encounters tend to be less random at every time but night, when skeletal monsters can pop out of the ground, but even then, the location still feel like they have been pre-ordained by the programmers. The only enemies that seem to truly appear out of thin air at any given time are the Guardians, the ancient, large, autonomous, mechanical beings that move quickly and shoot death beams at you. But I don’t claim to be any kind of expert on game design. I just tried returning to a location where a Guardian was meandering around before, and it wasn’t there anymore.

I won’t go into any spoilers here, but BotW is very addicting and fun. Exploring the land feels organic and engaging, and once you get the Paraglider, there is no limit to where you can go. You can go straight to Hyrule Castle at that point, not that it’s advisable.

My favorite things, as with Skyrim, are hunting enemies and animals out in the wild. You use the parts and meat collected from your kills to make different food and elixirs, which grant health and status effects depending on the combination. Link’s cooking and eating animations are adorable and hilarious as well, and I personally feel that they help to break up the monotony of long cooking sessions.

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I also like finding wild horses. I’m a bit confused by the ones that appear to be blue and pink, but otherwise, the experience of catching and taming them is not too terribly removed from actual riding and training (keeping in mind that this is a video game). Each horse almost has a mind of his or her own, and he or she may try to fight your control occasionally, especially if you have a heavy hand with the reins and don’t soothe your mount at all. It’s not as difficult as riding Agro in Shadow of the Colossus, but it’s not as easy as riding Epona in earlier games like Ocarina of Time and Twilight Princess.

The camera system also feels much less out-of-place than it did in The Wind Waker (regular and HD).

BotW feels new and different, but recognizable enough as a Zelda game. It is just as ambitious as it looks in the previews, but by no means feels like it’s taking on too much. At least, not in the beginning.

We’ll have to see as the story progresses.

But I think that long-time fans of the series will adore it, provided they can comfortably adapt to the less linear, more open-world elements. Those who prefer the 2-D games may find themselves presently surprised, as this might just be the 3-d iteration they’ve been waiting for. It seems to be marrying story and exploration very well, but keep in mind, I haven’t even reached the first dungeon yet. My boyfriend has, however, and he definitely agrees with me in this aspect as well.

 

So far, 9/10

*The images in this post do not belong to me. They belong to Nintendo.

Diary of the Casually Linear: Skyrim

DCL…It’s like DLC, but scrambled!

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For reference, this is my first not strictly-linear video game. What can I say? I’m a moron who likes following the plot and knowing where to go next. This is why I tend to watch more movies.

But my boyfriend is getting The Legend of Zelda: Breath of the Wild as soon as he can, and he said this game would be a good way to prepare for its epicness, so there’s that too.

And yes, I know mods for this game exist, but why would I start on those? I’m going to have enough chaos as it is!

 

Day One

I booted up the game, only to be told I was arrested for crossing a border. The gentleman planning to execute me seemed unsure of who I was, and very nicely allowed me to spend half an hour meticulously designing my character.

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She’s a Wood Elf.  🙂

Then, in a suspiciously timely fashion, a dragon attacked the prison. My boyfriend started trying to direct me, telling me to follow the arrow, but I’m still adjusting to the controls, graphics, and general confusion as the dragon barbecues everything within a mile radius of my character. Frantically scrambling to get out of range, I ended up going with the Imperial Soldiers who just tried to cut my head off, and after my boyfriend was done laughing at me, he insisted that I follow through with that storyline, as he’d already chosen to follow the Stormcloak rebels in his file. He seemed intrigued by the dialogue as we meandered around Riverwood, but having the world opened up to me right from the get-go, I just founded myself dazed and hopelessly lost.

Is the land called Skyrim or Tamriel? Is there a difference between the two?

On the way there from the prison, my boyfriend told me that it was up to me whether or not I kept a weapon out at all times. It seemed to slow me down a little bit, but I decided it was worth it for now once a small pack of wolves tried to chew my face off. Also, I know now to not pick up things like buckets and tankards. They don’t sell for much gold and they just take up space and weight you could be using for other things.

Time to figure out how smithing works now…

 

Day Two

I helped a guy named Sven convince his crush that another guy she liked wrote her a mean letter, but then got Sven killed while trying to retrieve some claw artifact stolen by bandits from the Riverwood Trader guy. He randomly said he’d accompany me, so I let him. And now the other guy is pissy with me. Whoops.

He’s still offering to teach me archery for a price though, so he can’t be that mad, I guess.

I also got this Dragonstone tablet thingy. My boyfriend tells me that will be important later. I wish he would have told me not to take Sven along on my first real quest earlier, because he told me after the fact that the guy is a weakling, but whatever. Now I have the keys to his house and I spend time using his cooking pot and bothering his mother. There goes my plan of trying to be an upstanding citizen.

 

Day Three

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I made it to Whiterun, and it seems like a nice place. I got my hands on a bow and took an extra long time getting here because I got distracted by trying to shoot deer, foxes, and rabbits on the way over. I think I want to improve my archery, but first I have to process how the skill progression works.

People keep approaching me with minor quests, but no one seems to be in that big of a hurry, so I figure I’ll do them whenever I feel like it. For now, I’m trying to follow the main story. Probably out of sheer habit.

I found a little girl who wants to be adopted, but I have no house to put her in. 😦

I’m a thane now, which I assume is like a Lord or Lady. All I had to do was give the Jarl some news and kill a dragon squatting at a nearby watchtower. I have a housecarl named Lydia who offered to follow me, and I’m told she’s good. She can double the amount of items you can carry by trading with her, which especially helps for things like dragon bones and scales. I’m surprised I don’t have to pay her a cent for risking her life and purposefully weighing her down. 😄

Speaking of Dragons, I now have a destiny to fulfill, so I’m going to see these old mountain hermit guys.

 

Day Six

I am a Dragonborn(e?), and I can shout at people using the dragons’ own language, which does things. Cool. So far, I can knock people over or jump 20 feet in whatever direction I’m facing.

There has been yet more running around in the wild and shooting things. On the way, Lydia and I also ended up at a place called Hillgrund’s Tomb, and helped a man kill a necromancer who was messing around inside. He has a lot of scary family members, although that might just be because they’ve been there so long that they’re skeletons now. What’s a draugr?

After much trial and error (and a lot of deaths. I handed my boyfriend the controller at one point so that he could give it a few tries, but he hadn’t come across this quest yet and only did slightly better), I managed to keep both Lydia and the guy alive. I’m happy I did something my boyfriend couldn’t manage to do. 🙂

I read online that this guy can’t reward you if he dies…which makes a lot of sense, actually. How could anyone willingly reward you if they’re dead? 😄 But even if you could just take the reward off his corpse, the quest won’t be considered successful. Maybe not even complete.

Anyway, I got gold and raided the enemy corpses for goodies. Huzzah!

I discovered that I really like lockpicking, so that’s another skill to work on. I like searching around rooms for things you can pick up and sell. Or eat. You’d be surprised where you can find fresh food in this game. 😄

I don’t read most of the books I pick up because our TV is tiny. Well, tiny isn’t the right word, but it’s far enough away from the couch that it makes serious reading a struggle. I can barely see the dialogue options half the time unless I’m sitting on the floor, and that starts to get uncomfortable before too long.

 

Day Nine

So much map space, so little time.

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I finally bought a house in Whiterun and filled it up. I adopted Lucia, the girl I met a few days ago, and Sophie, a girl who was selling flowers in Winterhold. I found her sleeping outside in an alley one night and adopted her on the spot, despite the fact that she and Lucia seem to have the same voice actress. I get so confused when either one of them calls out to me. It’s very disorienting.

I stopped doing so many main story quests after a while and just started exploring, or doing minor quests that popped up. Riften seems like fun, although any ideas that I had about playing an even remotely moral character got thrown out the window once I got there. I somehow ended up joining the Thieves’ Guild while searching for this one peasant’s missing bow-heirloom, so now I’m just rolling with it.

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It took me an embarrassingly long time to get how skill progression works too. So whenever you level up, you get 1 point you can apply towards any skill you want, provides that skill has enough of its own levels internally. If that makes as little sense to you as it did to me (my excuse is that I’m a better hands-on learner when it comes to stuff like this), it’s like this: your character can be level 15 as a whole (which can determine what you fight in certain dungeons/areas), but your archery skill can be level 30, or as I like to think of it, you have 30 archery “points”. There are special abilities within the skills that you can unlock, but you can develop any skill you want right off the bat and improve it anytime you want.

To unlock the zoom/slow-down archery ability, I might need to have at least 30 archery points. If I don’t have those the next time my character levels up as a whole (level 16), I have to pick something else and just keep training in the meantime (using my bow out in the world or paying a trainer to give me a point automatically). It’s funny to me that if you’re impatient and have the coin for it, you can just pay someone to essentially use your skill for you until it goes up a point. I wish I could pay someone who would make me instantly better at soccer or volleyball in the real world.

Here’s a visualization, but with the Conjuration skill tree:

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By the way, sooo glad I spent all that time sculpting my character’s appearance. I pretty much never see her face because she’s always wearing helmets! 😄

 

Day Thirteen

So I found this guy who asked me to befriend a dog that he’d seen on the road outside of town, and somehow that dog speaks my language in a bizarrely out-of-place accent. My first thought was that I drank some potion with wonky side effects or something.

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He told me to help him patch his relationship with this guy, who is some kind of statue-god-thing as far as I can gather (a daedric prince?), and that led me to a cave full of vampires. Now I’m one because I guess I got bitten at some point, so after that quest seemed to have finished up, and realizing that the sun was starting to hurt me, I went to Morthal to see a man about a cure.  I could never quite figure out how to lure and feed on victims as a walking abomination, but talking to Falion eventually led to much fun discovering how to buy and use the spell Soul Trap (you need it to fill up a black soul gem, and it has to be a human you use it on), as well as me learning how to raise zombies.

I went back to the prison where the game started, only to find it crawling with bandits, so I didn’t feel too bad about imprisoning one’s soul in jewelry so that I can get rid of this pesky undead thing. Nifty.

In other news, I bought a horse….well, technically two by this point. These things are suicide-ily loyal, because as long as you’re not on them, they will attempt to curbstomp every enemy that comes near you. I lost my first horse that way; I didn’t even want it to go fight a bear. It just did it.

R.I.P. Stupid, Loyal Horse #1

The second one I got was from a stable outside another town (Solitude, I think. Whichever one has palominos). I wanted a different color, and this one thankfully has lasted so far. It seems kind of pointless to own it for riding because it doesn’t go that much faster than you can, running on foot. But I’m an Equestrian at heart and it is amusing to see it go kamikaze itself at wolves and the like.

I only wish I could actually name it. Right now, it seems to go by “Freya’s Horse,” which doesn’t exactly roll off the tongue.

 

Day Seventeen

Lydia doesn’t annoy me as much as she seems to annoy my boyfriend. According to him, as a male character, she only says, “I am sworn to carry your burdens,” in this tired, sarcastic tone of voice. She mixes that one up with, “I am at your command,” for me, and I think at least one other thing, so it doesn’t bother me. It makes me laugh, actually.

I’ve grown so attached to her (and terrified of having her die or simply get permanently lost on quests with me) that I just went ahead and married her in the Temple of Mara in Riften. She lives in my house anyway, and now she can help watch and nurture my NPC children for me.

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Otherwise, I keep killing dragons and bears. Once I was even ambushed by a bear during a random dragon encounter, and that was fun. Another time, I got attacked by a Frost Dragon in a town. I guess that starts to happen more often, as you fast-travel at higher levels. I’m not as annoyed by that as I am by cultist and other NPC group attacks somehow. Either way, it’s funny to watch townspeople run around screaming in panic, and then two seconds later, they’re back to normal conversations. They completely ignore corpses and bones in the street, even if I steal the clothes and it’s just a naked assassin lying there.

I wonder if that’s Skyrim’s equivalent of a snow day. Maybe in the south, people freak out at one dead body in the road, but in the north, they just shrug and don’t cancel schools or anything.  “In my day, we had 10 ft’s worth of dead bodies in the roads, and no one got out of school!” 😄

So far, I am loving this game. It allows for so much freedom, letting you set your own pace and do basically whatever you want first. I’ve never had that kind of experience with a game before, but The Elder Scrolls: Skyrim also draws me in with mythology and fantasy. I need to pay more attention to the conflicts and lore, but then again, it’s taken me forever to figure out the basics of gameplay. 😄

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My favorite moment (a.k.a. glitch) so far was when I was climbing a mountain to fight a dragon marked on my map. It was proving very difficult until the bugger knocked me off the cliff, sending me a good ways down to the ground. I survived, and found it sitting up on the ledge, looking down at me in its usual menacing fashion.

So I pulled out my bow and started shooting at it. Usually, after so many hits on the ground, a dragon will take off into the air again and circle around you for a bit, breathing fire or ice or whatever, but this guy just sat there, not moving at all, letting me take as many shots as Jenassa and I felt like. Eventually, we killed it, and it rolled down the side of the mountain just like I had, before crashing at my feet and beginning to decay/surrender its soul/etc. My boyfriend and I laughed, and he said that was the easiest dragon fight he’d ever seen.

Granted, he’s only been playing for a year (and not even much during that year), but still. 😄

 

…To be continued? Let me know if you’d like to hear more, and definitely feel free to share your own stories in the comments.

*Also, I took one or two of the pictures myself, but the rest came from the Internet. The Skyrim screenshots belong to Bethesda, and the original meme that was Skyrim-ified is courtesy of the blog Hyperbole and A Half.

 

 

My Top 10 Favorite Generation 7 Pokemon

Happy 100th post!

Before the release of Pokemon X and Y, I was all but begging Nintendo to pull the plug. Many of the new designs were eyes slapped onto random objects and scribbles, and Ash, who should be pushing thirty years old by now, was still ten, but somehow has seen enough lady friends come and go to start up his own maid cafe. I officially quit playing the games after Diamond, Pearl, and Platinum, consoling myself that maybe this was just that whole “growing up” thing I kept hearing about.

Whether it was my individual tastes or not, it just felt very tired, as though the franchise was running on nothing but steam anymore. Obligation and sheer momentum would keep it chugging forward, but it wouldn’t ever seriously capture my attention or child-like wonder again. It was too busy trying to keep up with the trends of its intended demographic, which tend to age as quickly as they do. That’s why Ash never ages, after all; no ten-year old could possibly relate to a kid who is even slightly older than them. 

Side Gripe: Nintendo, can we talk? If you can’t get a trainer’s license until age ten, then what’s the deal with these little snot-noses?

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Thankfully, the two newest installments (and YSun and Moon) resuscitated Pokemon right before my eyes, showing me that it could still be creative, interesting, and at least slightly more innovative, in addition to upgrading the graphics. Then Pokemon Go came in for the kill, buttering me up with nostalgic indulgence and some costly, sweaty wish-fulfillment.

And, in the spirit of fairness, let me share with you some Pokemon that I’ve actually genuinely liked since the resurgence. After all, I was never a Generation I and done kind of girl; I liked plenty of Pokemon from the other generations just fine. Five just rubbed me the wrong way, for whatever reason.

10) Rowlet

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This little guy is adorable, and pretty great to start Sun or Moon out with too. The first trial has Normal-type Pokemon, but the two following it include Fighting and Water-types respectively.

Disregarding what he evolves into it, Rowlet just makes me want to hug him. And kudos, Nintendo, for finally making me like the Grass-type more than my other starter choices.

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Meh. It’s cute.

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OH HOLY GOD, WHAT IS THIS MONSTROSITY?! I’D SAY KILL IT WITH FIRE, BUT THAT WON’T WORK! KILL THIS SUCKER WITH LIGHTNING!

 

9) Mudsdale

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Oh, cool! More equine-based Pokemon!

I wasn’t crazy about Mudbray’s design (Side Gripe: I don’t know why it looks stupider than Mudsdale because mules and donkeys tend to be a lot smarter), but I can definitely get behind this majestic evolution, even if it is based in mud. Its speed stat is the lowest, which seems ironic, but it’s only really weak to three other types and its Ground-type moves get much better with leveling. Mudsdale looks like a “salt of the earth” kind of guy, pun intended; the design is a  nice contrast to Ponyta and Rapidash’s distinctly mystical, feminine look.

 

8) Lurantis

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It’s a humanoid mantis with cute striped hakama. A great balance struck between cool and pretty without being too cutesy. According to its Pokedex entry, “It requires a lot of effort to maintain Lurantis’s vivid coloring, but some collectors enjoy this work and treat it as their hobby. It fires beams from its sickle-shaped petals. These beams are powerful enough to cleave through thick metal plates.”

 

7) Cosmog (a.k.a. Nebby)

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I’m awarding this one mostly because for once, a Pokemon game got me actually kind of invested in my mute avatar and her friends. Well played.

Actually, while we’re on the subject…

 

6) Solgaleo & Lunala

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NANTS INGONYAMA BAGITHI BABA!

 

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Both of these legendaries are surprisingly cool and elegant. I love that the creators tried to keep them in form with the actual sun and moon; they aren’t just the same color of the game title, for once. Solgaleo probably would have topped this one out of sheer awesomeness if I’d been playing Pokemon Sun, but I just like Lunala too much. Halvsies it is!

 

5) Tapu Fini

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The Guardian Pokemon are interesting in general, but excluding my brief story arc with Tapu Koko, Tapu Fini is probably my favorite of them. I love her color scheme and Water/Fairy-type combo, and the swordfish-like shield she pops out of reminds me of Aphrodite’s clamshell. Supposedly she is based on sirens, mermaids, and the Hawaiian god of the ocean, Kanaloa.

She is one of the most obnoxious Pokemon to catch, however, considering that she can heal herself with every turn and her catch rate-of-success is among the lowest of the low.

 

4) Type: Null

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At first, I thought, “This is a Pokemon? At best, it reminds me of a jagged armored Mewtwo that needs to be put out of its misery.”

It does use the heavy mask on its face to keep its power in check, according to the Pokedex entry,  and the fact that it was a failed experiment by the Aether Foundation that Gladion freed in the hopes of helping it…awwwwwwwwww!

It’s weird-looking, but it just needs a little love. Literally, to evolve it, you have to max out its friendship, and its evolution, Silvally, is much happier and more in-control, thanks to you. Isn’t that sweet?

 

3)  Palossand

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At first, I scoffed at this one. A ghost sandcastleReally, guys? The very idea of a Ghost/Ground-type combo sounds contradictory by itself!

But, kind of like with Sylveon, with time and exposure, I warmed up to the idea. This time, I was helped along by its disturbing Pokedex entry: “Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger. Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.”

What a unique ghost story! The souls of its drained become balls of hatred that form more Sandygast, its pre-evolution, and children are drawn to its whimsical shape and meet their doom by reaching for the shovel on top.

…Who comes up with this stuff? Do you need any therapy?

 

2) Mimikyu

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The ghost that wants to be loved so badly, but one glance under its sheet will drive any human or Pokemon insane. It wears a uber-cheap Pikachu cosplay, but looks like a poor imitation of Pokemon’s beloved icon. Is it trying too hard, or not hard enough?

Whatever it is, Mimikyu is tragic, pathetic, and adorable. Maybe it can be the underground mascot for awkward, lonely otakus everywhere.

 

1) Oricorio

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Oricorio is my favorite Gen 7 Pokemon, and probably my favorite of all bird-based Pokemon. It can take on four distinct, colorful forms, resembling a cheerleader, Hula dancer, Flamenco dancer, and Japanese fan dancer. These “styles” are based on the island meadow it inhabits or the kind of nectar you feed it, and much like the Fairy-type combo Guardian Pokemon, Oricorio pairs each with its own unique Flying-type combo.

The Pa’u (pink) Oricorio looks the most suited to Alola, but the creative team must have decided that wasn’t enough. My personal favorite forms are the Sensu (purple) and Baile (red) because they look so beautiful, elegant, and downright classy, but I was excited to see all of these birds and their dances for the first time. You can bet I was running around with my Rotomdex camera, trying to capture the best possible shot of them in the wild.

It still astounds me how much culture could be crammed into one game. Even better, it feels totally natural, inclusive, and fun. Pokemon could still stand to see more innovative gameplay, especially in its main series, but I’m much more optimistic now, thanks to Sun and Moon in particular. It’s not some monstrous, shambling zombie that obstinately refuses to die.

 

*None of the pictures in this post are owned by me.

Pokemon Moon

I literally just finished the main story and Elite Four battles, and I can safely say that I love it.

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Pokemon Moon is about as unique as a Pokemon game can get; the Kahunas and their captains (Alola’s equivalent of Gym Leaders) are scattered across four islands, pose trials that don’t always focus exclusively on battles, and the Z-Crystals (a mix of gym badges, TMs, and Mega-evolutions)  are extremely fun and useful. It takes the basics that we all know, love, and associate with Pokemon games, and puts a different spin on them with a dash of culture and a surplus of story.

You start out like every kid in the Pokemon world everywhere: te-eleven years old and looking for adventure. Having recently moved to the Alola region from Kanto with your mom and Meowth, you go out and make friends with the neighbors, who invite you to a local festival. You come across one particular girl named Lillie, who timidly accompanies a bizarre Pokemon named Cosmog around the islands in search of its home, and Hau, the grandson of the island Kahuna and your laid-back rival for the game.

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Spoilers below. You have been warned.

I like that the usual Team enemies (in this case, Team Skull) are kind of a red herring; it’s really the Aether Paradise employees that are hiding some insidious operations beneath a guise of kindness, inclusion, and sanctuary. Slightly undermined by the fact that an opening cut scene largely hints at it, but it’s still interesting story-wise.

Team Skull harkens back to Jessie, James, and Meowth, who by this point are so inept and goofy that no one can even remotely take them seriously. Add to that the faux-coolness they appear to be shooting for, with silly poses and word choices that make rappers sound like college English professors, and you have the living embodiment of the phrase “non-threatening.” I’d personally be more intimidated by a team composed of Bewear or Mimikyu.

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But hey, Team Skull is adorable. They have quite a following already.

Aether Paradise is more like Team Plasma if it were run by confused teenage otakus; a worthy question about how we treat Pokemon is warped and rendered ridiculous by one lonely mother with a lot of money and screwed-up priorities. President Lusamine learns of another world/dimension/thing with creatures called Ultra Beasts, and decides that she wants to collect and keep them all to herself. When her children rightly defy her and reject her designs for them, she disowns them and descends further into her living-being-hoarding madness.

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It’s okay though. She might be possessive, crazy, violent, and abusive, but she’s a woman and pretty, so it’s less creepy and reprehensible I guess. We’ll look the other way this one time.

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P.S. I could guess who she was related to the moment I saw her. Only two of the “twists” in this game are genuinely surprising, and this little reveal wasn’t one of them.

My favorite new mechanic is the Ride Pokemon. Instead of having a HM slave that you drag around everywhere, now you can summon a specific Pokemon anywhere you want and they will do one specific thing for you. Uneven terrain? Call a Mudsdale. Need to bash a bunch of rocks in your way? Summon Sharpedo or Taurus. Want to surf on a Lapras for no real reason than that it’s calming and has spectacular graphics now? Yes please.

Ever since I was little, I wanted to be able to ride a Ponyta like that one episode of the TV show. Now, I’m one step closer to that dream.

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My only major complaint about the game is, ironically, the story. Overall, it’s pretty solid and compelling (hell, for once, I actually felt emotionally connected to the legendary Pokemon before I tried beating it to a pulp and shoving it inside a tiny ball), but the cut scenes drag on and are either generally too numerous or grouped so closely together that I honestly wonder why the developers bothered taking their hands off the reins when they’re just going to violently wrench them back in under one minute. It’s one thing to do that for a tutorial at the beginning of the game (which Pokemon Moon does) but even then, you run the risk of testing your audience’s attention and patience.

Nintendo, while I appreciate your attempt to write an actual story that compels and sets this installment apart in the series, remember that this is Pokemon. A) I’m mostly here to battle, catch, and breed animal hybrids, which doesn’t require Lord of the Rings-level detail, and B) it undermines the emotions that I invest in the characters, story, and the game itself when half the time, I’m jamming the A button in annoyance just to get to the next playable segment. I was especially irritated and impatient when, upon beating the Elite Four, I had to endure 20 minutes of ending filler cut scenes AND a legendary battle-catch, all without being able to save or hit up a store for more Ultra Balls.

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Some serious pacing and spacing needed to be done. That aside, there’s also only so much I can feel genuinely invested in a story that feels the need to constantly bash me over the head, screaming, “OMG, PROFESSOR KUKUI IS THE MASKED ROYAL!” I GET IT, NINTENDO! THANKS! Not to mention the occasional, borderline vague friendship speeches that, at worst, seem to be parroted straight from the dark days of 4Kids Entertainment.

I’m sorry, but real people, real friends, good friends don’t talk like that to one another, and even if I could stomach a few such speeches, this game gives me one too many.

I know this is technically aimed at kids, but even if I were ten years younger, I’d still be insulted by how little the game thinks of my intelligence. I personally like linear games, but I think we can all agree that extensive hand-holding is obnoxious and unwelcome in games. Not many people look on these characters fondly:

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Otherwise, outside of a few gripes with the new and returning creature designs and how needlessly complicated evolving can be, Pokemon Moon (and by extension, Sun) is definitely in the top 3 of best main-series Pokemon games ever made. It’s upbeat, colorful, fun, and packed with interesting content.

The ghost-type trial is my favorite out of all of them. You get to snap pictures and meet Mimikyu, the simultaneously saddest and most adorable Pokemon I’ve seen in a while. The Pokemon Pelago is absolutely brilliant and I’m surprised Nintendo didn’t do something like it sooner. The idea of all of the Pokemon consumed by your “Gotta Catch ‘Em All” quest sitting in boxes on a computer for all of eternity is pretty depressing; at least this set up seems more humane.

Lillie’s character arc is pretty admirable, and she’s genuinely likable the more time you spend with her. And thank Arceus that everyone and their mother offers to heal your Pokemon for you.

 

7.5/10

*Pictures featured in this post do not belong to me.