Sorry everybody, I’ve been a way for quite some time. I had a couple of difficult things come up in my life that I needed to handle, but I am back to have my take on the Zelda E3 trailer.
In one of my posts, I briefly mentioned the new Zelda Wii U trailer that premiered at this years E3 Convention and of course, since it’s Zelda, new content sparks a lot of speculation. But before we delve too deeply in thoughts, theories, and the trailer itself, let me examine the information given by Eiji Aonuma in the very beginning of the trailer, and further more, establish what we can surely expect from the new Zelda title.
“As far as what you can do with such a vast field to explore…as soon as those boundaries are removed. It means you can enter any area from any direction.”
“Enemies appearing in such a peaceful world is one of the defining features of the Zelda series. That is one convention we can keep, right?”
“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness. So we’re currently working on making those parts more and more unique. So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
But just because the game is non-linear it doesn’t mean that the game is non-directional. There will have to be a quest system in place for the player to interact with the environments and explore dungeons. From this, we can assume that the villager can be quest givers.
In addition, the function of the horse seems to have made a change as well. We can see what appears to be a shield, which resembles the round shield in Skyward Sword, and the bow and arrow off to one side of the horse. We can also see to the other side of the horse what appears to be a satchel, the machanized arrow, and possibly a sheath of a sword. By having the horse wear a satchel and a backpack, this could suggest that the horse could manage and store your quest items as you travel throughout the land, kind of like the banking system used in Skyward Sword.
It is also suggested that the horse can be used to execute certain attacks on large enemies as seen when the horse give Link a boost to launch an arrow at the enemies’ eye.
3. Aonuma did say that he wanted to keep the convention of battling tough enemies in peaceful environments. However this doesn’t mean it will stay a peaceful enivironment through the course of the game. Possible evidence for this speculation comes from this quote made after the E3 2014 announcement.
“Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay on Wii U.”
In addition, Link’s quiver, has a red ‘U’ shape, which we’ve seen before in the Lanayru Province in Skyward Sword, which coincidentally is where the Gerudos eventually set up shop by Ocarina of Time. With all these potential links to Lanayru and Gerudos, do you think that is where Link originates from in this title?