Zelda 2015 Theories

Sorry everybody, I’ve been a way for quite some time. I had a couple of difficult things come up in my life that I needed to handle, but I am back to have my take on the Zelda E3 trailer.

In one of my posts, I briefly mentioned the new Zelda Wii U trailer that premiered at this years E3 Convention and of course, since it’s Zelda, new content sparks a lot of speculation. But before we delve too deeply in thoughts, theories, and the trailer itself, let me examine the information given by Eiji Aonuma in the very beginning of the trailer, and further more, establish what we can surely expect from the new Zelda title.

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Expectations
1. Exploration and Puzzle Solving
“As far as what you can do with such a vast field to explore…as soon as those boundaries are removed. It means you can enter any area from any direction.”
From this inference, we can safely assume that exploration is going to be a premium focus on Zelda Wii U. Aonuma has said that the inspiration of this new game has come from both Wind Waker and the first Legend of Zelda, where the player had the freedom to explore new areas in the world. You can also infer that it will be a non-linear story structure, giving more flexibility to the player when finding dungeons or exploring the vast over world. Part of the puzzle will be how to get around to certain places on the map.
Open World Zelda
2. Environment and Enemies
“Enemies appearing in such a peaceful world is one of the defining features of the Zelda series. That is one convention we can keep, right?”
From this quote, we can make a valid guess that the world be colorful, beautiful, and serene despite large enemy engagements as demonstrated by the beautiful presentation in the E3 2014 trailer. You can even see the finer details of the shadows changing as the clouds pass the sun if you look at the grass.
3. Character Presentation and Progression
This is a quote that backs this up this idea is from an interview back in late 2013.
“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness. So we’re currently working on making those parts more and more unique. So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
Note this interview will not mean that Link or Zelda will not appear. Rather, it’s saying that this title will present a new and unique game experience by changing some of the conventions that we have known throughout the series. In other words, we can expect an unorthodox storyline and character arcs for the next Zelda title, something that no other Zelda title has explored.
Speculations
1. It has been noted that the play can explore anywhere at any time. In the trailer, looking at the opening scene alone, there’s a lot of stuff that can easily be missed at first glance. Open World Zelda
It’s easy to be caught up in by the shear render-distance of it all alone. But when not staring in awe and wonder at the vast expanse of terrain, one can see that Link and his trusty stead are actually standing in a village of some sorts. Not only are there homesteads with long, steap, and triangular roofs, but there are some additional structures further back, including a well, stone pillars, and some elaborate outposts.
In addition, varies villagers or farmers and goats that can be seen in the background. You may also notice what appears to be Death Mountain and possibly Zora’s Waterfall off in the distance. It is also possible that Zora’s Waterfall is some new area since Zora’s Domain is generally in the west, while Gerudo Desert is in the east. Furthermore, there’s a large town in the back and , based on its apparent position on the map, this has me believing it to be Hyrule Castle.
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But based of of the surrounding environment in this trailer, we have our first identifiers in aiding and supporting an open world environment and a non-linear story. Look at any sandbox and non-linear environments and it fits the bill perfectly.
read_dead_redemption
Example of Sandbox/Open World Environment

But just because the game is non-linear it doesn’t mean that the game is non-directional. There will have to be a quest system in place for the player to interact with the environments and explore dungeons. From this, we can assume that the villager can be quest givers.

Even if you look even further back you can notice some type of town or outpost, which can serve as the main hub for requesting and accepting quests. We can assume that the inhabitance of this world have interactions with Link in some way. Furthermore, A Link Between Worlds did this in a similar way regarding the order in which you could visit dungeons.
2. It is hard to tell whether or not the horse Link is riding is Epona or not, due to lacking evidence. But the horse from the trailer seems to be a change in the structure of the body and has a darker coat than Epona in previous titles.

Epona in Twilight Princess
Epona in Twilight Princess
Mystery Horse in Trailer

In addition, the function of the horse seems to have made a change as well. We can see what appears to be a shield, which resembles the round shield in Skyward Sword, and the bow and arrow off to one side of the horse. images We can also see to the other side of the horse what appears to be a satchel, the machanized arrow, and possibly a sheath of a sword. By having the horse wear a satchel and a backpack, this could suggest that the horse could manage and store your quest items as you travel throughout the land, kind of like the banking system used in Skyward Sword. 

It is also suggested that the horse can be used to execute certain attacks on large enemies as seen when the horse give Link a boost to launch an arrow at the enemies’ eye.

EAGLE!!!

3. Aonuma did say that he wanted to keep the convention of battling tough enemies in peaceful environments. However this doesn’t mean it will stay a peaceful enivironment through the course of the game. Possible evidence for this speculation comes from this quote made after the E3 2014 announcement.

“Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay on Wii U.”
 It is my personal speculation that this quote and from the looks of the trailer, that the game may feature some sort of destructive environment. tumblr_n6yk2sh3ng1qcbq9jo2_r1_500 This is indicated by the destruction of the bridge and one of the large Mayan-looking rock structures in the background as the monster smashes into it. 7664dOP This is also seen in the first reveal of the monster with the destruction of the grass surrounding, in what I can assume to be Hyrule field. tumblr_n6yk2sh3ng1qcbq9jo3_r1_500
However, Aonuma made no indication if the entire Zelda Wii U trailer was actually gameplay or if only a part of it was, so it is still to early to tell if this is a valid expectation.
4. Link appears to be wearing a unique wardrobe. All of it borrowing from different cultures within the Zelda universe.
He is wearing a blue tunic, similar to his pajamas in Wind Waker, at first glance. But besides the color scheme and the possibility of it being a starter costume, it bears no further similarities. The pattern around the collar is most similar to the waves the patterns on Groose’s pants in Skyward Sword. But overall, the pattern is too common to other swirly designs to really narrow down.
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He also appears to be wearing Gerudo styled gauntlets, in particular it resembles Ganondorf’s. Link is missing the blue squares in exchange for a blue-green line, but this may be just to distinguish him from Ganon.
Gerudos
He also is wearing a mysterious looking dark cloak that has a crest that may indicated where Link is from. The color scheme and style of the cloak is very reminiscent of some of the clothing that we’ve seen both Sheikah and Ganondorf wear. However, the iconography on the back of Link’s cloak in the trailer does not match up with any of the designs on cloaks we’ve seen in the past.
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Link also appears to be a dominate archer. Though there is a small sheath that is visible right side of the horse near his backpack, we have no further information of his sword skills and may be a lesser game mechanic than in previous Zelda games. But it does beg the question, could he be some kind of hunter or charter? It would make sense considering his eclectic attire, but it is still too early in the development to tell or confirm.
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But since we are on the topic of Link’s bow, it just looks like the Hero’s Bow from the last few console iterations, with the same bird-beak shapes around the grip. Where things get interesting are the arrows. One thing that is very interesting is that this attachment looks like it was tied on to the arrow and not the arrow itself, suggesting Link may be able to craft new and interesting arrow types.
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Link’s arrows also appear to be highly advanced and mechanized and using some type of magic or electricity, much like the robots in Lanayru Skywards Sword. Like the mechanized creature he is fighting, they also resemble connected circle motif that we’ve seen from steampunk type characters and artifacts from areas in Lanayru in Skyward Sword.

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In addition, Link’s quiver, has a red ‘U’ shape, which we’ve seen before in the Lanayru Province in Skyward Sword, which coincidentally is where the Gerudos eventually set up shop by Ocarina of Time. With all these potential links to Lanayru and Gerudos, do you think that is where Link originates from in this title?

It is also to be noted that, Link appears to be a teenager in this incarnation. However we can not confirm what this all means in regards to timeline or storyline.
5. We can also assume that the map and HUD’s will appear on the gamepad. This speculation is supported by the cinematic and beautiful gameplay in the E3 trailer, notice that there are no visible HUDs or maps on screen. Also, Aonuma was very fond of this feature and had implemented it within the Zelda Wind Waker HD remake, so it would make sense that they had their development team dedicate that much time for that feature. Again, it is still to be reveal what the use of the gamepad will be.
Overall
Based on the information we have gathered it is sure to be a well crafted game and I am so hyped for this game to come out. Nintendo has announced that they will be attending gamescom, which I highly suspect that we will have more information or trailer of the new Zelda title in August. So only time will tell what we can expect further from this new Zelda title. I will hopefully be covering this in a timely fashion when more information is released. And as always stay thirsty my bros.
Sources
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